Tough infantry that deal two attacks in rapid succession. + High armor + Higher attack damage on charge - Lower base attack damage than a Man-at-Arms - Slow movement - Countered by Knights, Lancers, and Crossbowmen
Abilities and influences
Quick Strike
Quickly deals a second hit after finishing an attack. 1 sec cooldown
Camel Support
Infantry gain armor when near a camel unit. When in 5 tiles range ofCamel Rider or Camel Archer. Requires Camel Support
Produced at
Barracks